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The reason we don't see much first-person kicking is that it's very hard to get it right, due to the innate preposterousness of a pair of legs appearing somewhere near your nose. Is such a physical-feeling game. As a gun game, it was also an early proponent of the idea that any weapon can be equally deadly in the right circumstance, which is still a refreshing move on from the arms race of most shooters.

Also, spooky little girl with hair over her face wooooooooooooooooo. Zombies: in they were still very exciting. Including L4D2 in the list was complicated, however, given most of what makes it to strong was work done by the previous year's Left 4 Dead.

It's a sequel not that different to the original, and not a game that I felt, on its first outing, really changed anything. Another strong reason to choose this over L4D1 which still has a more memorable cast of Survivors, to my mind is how much it's been expanded by mods. You can stick Deadpool in there , expand it from a 4-player game to a player one , turn everyone into a dinosaur or recreate pretty much the entirety of L4D1 within it. Get thee to the Steam workshop and indulge.

Of everything 21st century in this list, The New Order puts the lie to nostalgia goon claims that shooters ain't what they used to be. Pairing up pure pulp with surprising heart, then earning both by underpinning the sci-fi gloss and melodrama with super-solid, impressively flexible combat, this alterna-history Nazi-shooter is the complete blockbuster package.

The latter-day follow-up to all-time granddaddy of first-person shooters even boasts a stealth option. It takes you to all sorts of wild places too. Some misfire, some are exactly what you'd want, and the result is a shooter which knows exactly what it's doing, and while it's too happily dunder-headed to earn the breathless adoration of a BioShock or Half-Life, as a single player action game it just doesn't compromise.

Oh, it's hard. So hard. People who say BioShock 1 is the best BioShock game are right. People who say BioShock 2 is the best BioShock game are right. But they're both best for different reasons. Sadly, so much of what's around BS1 seems plodding in the face of BS2's crunchier, more open and responsive combat in a decaying city beneath the sea.

If what you're looking for, first and foremost, is an action game , BS2 wins outright. What it lacks in big moments it makes up for with consistency. When we think of open world games, especially shooters, we tend to think of wide-open spaces in which you can hare around attacking anything in sight. The maudlin, post-apocalyptic, bombast-free sci-fi shooter S. It's so much more. It's a world game.

Its environments are more constrained, sometimes infuriatingly so I'm still angry about the barbed wire in the first area and progress is to some degree gated, but they are living and they are convincing. A world divided into factions and monsters and worse, deadly outdoor spaces and terrifying indoor spaces, dark life in a land of ruin, but a real land, that breathtaking modern-day Mary Celeste that is the abandoned Chernobyl and Pripyat area of the Ukraine.

Life left it suddenly, and new life has slowly moved into the ruins. Fearful life, the Stalkers who patrol it alone or in quiet groups, wandering through the thunder and the distant sound of unspeakable horrors.

The sad mutants who scurry and slope through the wasteland, mad and afraid, as much a victim of this place as you are. Small signs of hesitant community, as wanderers gather and play songs around a campfire. You're on a quest, yes, but you can choose when to engage, who to engage with, where sympathies lie, what your status and purpose in the Zone is. There are no rules in the Zone, really.

It can grant your greatest wish. The wish to be somewhere else, being who you want to be. Far Cry 2 is a semi-open world shooter this time in a dirty and oppressive Africa rather than a paradise island which actively robs you of power, rather than festoons you with it.

The dark beauty of this FPS is the extent to which it places you in danger, creating a truly hostile world in which you are hamstrung and hated rather than a playground in which you are mollycoddled and lionised.

It inverts conventional wisdom as part of an astute observation that it is more satisfying and meaningful to succeed in the face of great adversity than it is to grant you more and more toys until you just can't help but be victorious. It took several more years of power fantasies before I realised that.

Far Cry 2 also seeks to embrace the truth of a world of guns: it's nasty, it's really about money, people do die, you are not a hero, and no-one's coming to bail you out. Well, maybe the pal you met in that last hideout is SUPERHOT is both maximum-adrenaline thrills and highly tactical - transforming the first-person shooter from a game about precision aiming and reflexive movement into one in which every twitch counted. The world is super-slow-mo until you do anything, which grants you the time to plan the move but leaves you subject to a devious puzzlebox construction in which one action leaves you vulnerable to some other threat.

It is sublime, and it is impossibly cool. Particularly in VR, where you are making those movements yourself - the ducking, the punching, the throwing, the shooting. The Matrix fantasy without any of the bilge - just superhot action. A glorious, glorious reinvention of first-person violence.

A brilliant looter-shooter to play with mates, is Borderlands 2. There's a tonne of zany weapons to wield and plenty of skill-trees to sink points into. On that note, the classes aren't only a lot of fun to play, but add replayability too.

I particularly liked Gaige who summons a big robot who clunks enemies to death. She comes with the DLC, which I'll get to in a sec.

The writing and humour won't be for everyone in Borderlands 2, but the story motors along at pace and takes you to some interesting spots. It's also lifted by Handsome Jack, whose brilliantly voice-acted and infuriating in equal measure.

If only for Tiny Tina's Dungeons and Dragons themed one. It transports you to this unpredictable fantasy world and has you blasting wizards and skeletons with guns that fire swords. That Team Fortress 2 is a sequel and a remake of a sober-as-a-nun multiplayer mod seems almost irrelevant now. Valve took years and years to settle upon a model for what has become one of the firmly-entrenched favourites of the PC gaming fraternity, and that they did so allowed it to prove that a multiplayer first-person shooter can be funny, even witty, and that constant experimentation and progression can keep a game alive and evolving long after it should have ground to a halt.

Team Fortress 2 felt like an experiment, and it still feels like an experiment, and that experiment was a success. A move to free-to-play and a hat-centric economy has kept TF2 thriving. The cost of this is that something of the original spirit was perhaps lost in this translation to gimmee, gimmee, gimmee, but we can forgive that. The tipping point between Call Of Duty as a World War II shooter for quiet PC gamers and what it is today, an increasingly sci-fi shooter for very noisy console gamers.

Modern Warfare was one of the first post-Half-Life 2 shooters to be a true blockbuster. With its dramatically shifting locations, timelines and perspectives admittedly much more commonplace today , it successfully destabilised the idea that shooters were about one man running through a bunch of tunnels until he killed the big nasty thing at the end.

With some shock outcomes, it also introduced a new sense of mortality to our usually superhuman shooter protagonists. While later CODs overplayed the role of NPC buddies and embraced a numbing cacophony, Modern Warfare managed to retain a sombre, fearful quality despite all the explosions and whatnot. It also set the standard for present-day shooter multiplayer, albeit without quite so much focus on unlockable gizmos.

You take on the role of hunters with the express aim of assassinating an AI "boss" tucked away somewhere on the map. Trouble is, there are other squads also attempting to do the same thing. Die and you lose your equipment forever. Survive, and you'll not only keep your stuff, but get some of the spoils too. That's the tension for you - every single foray into the dark could spell disaster.

The audio design's also sterling in Hunt: Showdown too, with gunshots that ring out from miles away, and the clang of chains could help you locate an enemy that's stalking you nearby. Even swapping your weapon or reloading in quiet moments might give away your position.

It's an FPS that's unlike anything out right now. So instead of pistols and shotguns, you've got staffs that belch blue blobs and swords that sling arcs of mana. It's also quite crafty with some of the usual FPS suspects that hinder fluidity nowadays. There's no fall damage and you can breathe underwater without a worry. The focus is entirely on smashing skeletons with your spells, and I like that.

Wipe out enough enemies and you can turn on Soul Mode that'll turn your weapon into a hose of pain. Enemies aren't your usual aliens either, but often strange beings from astral planes. And I appreciate that the environments are dark and dingy like other throwback FPSes, but colourful and riddled with secrets. Alright, yes, you'll need a VR headset for Half Life: Alyx, alongside a powerful enough rig to run it nicely. But, if you've got both of these things, then you're in for a treat.

Graham said in his Half-Life: Alyx review that this is "the Half-Life game you've been waiting for, even if it's not the one you were expecting". And this is because the game's been designed with VR in mind.

You're now able to reach out and touch City 17, and the motion control shooting "feels better than Half-Life's combat ever has". And Half-Life: Alyx embraces horror too, with moments where you're cowering in corners or chucking objects to distract enormous monsters. You're even able to cover your mouth with your actual hand, and have it replicated in-game. It's very much been lifted by VR, and not harmed by it. This could have been the best singleplayer FPS of , if it hadn't been for the new Doom.

Nonetheless, if you want straight-up action thrills with a whole lot of flash, some particularly glorious movement and impressively stressful mech-based boss fights, this is going to make you very happy. And hey, there's a robust soldiers vs giant robo-suits multiplayer mode in there too, building on what the multiplayer-only Titanfall 1 already established. That is, assuming you can find opponents.

Titanfall 2 suffered from something of a failure to launch, having resolutely lost the marketing wars of late It may stay alive over time thanks to word of mouth, but even if it doesn't, definitely check it out for that singleplayer campaign.

It is, however, on the brief side, so we strongly recommend playing on Hard difficulty - as well as making it last longer, it makes the mech fights particularly feel that much more satisfying once you finally claim a steel scalp.

Halo has some of the weightiest, most wonderful shooting out there. The story's also not half bad, for those into John and his quest to stop aliens from doing nasty things. But it's really the action and the moreish multiplayer that'll keep you coming back.

And come back you shall. No Halo: 5, should I add, although you can pick that up separately if you'd like. Matchmaking is also smooth, so you'll have no trouble finding other players to tango with if you're feeling competitive. Few shootybangs feel as fluid as this MMO bullet-hoser.

By the barrel of a big energy rifle, that is. Since Destiny was only for console creepers, PC players will have to catch up on the story for this one. Short version: aliens are bad, shoot them. There are fewer spongey enemies, and a bit more humour and brightness to proceedings. But it really doesn't hold the qualities of one. This game is too good but here are many problem, like the guns are constant and very low.

I request to the developer to add more guns. And add some more maps and graphics. Gun Strike Zombies. Gun Games 3D - Shooting Games. Gun War: Shooting Games. Gun Strike:Offline Shooting 3D. Counter Terrorist Shoot. Gun Shot Strike.

Counter Terrorist Hunter Shoot. Call Of Sniper Final War. Counter Terrorist Sniper.

   

 

- Ak 47 games free for pc



   

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